← Projects

Pac-Man AI agents


CS 188 · Python · Fall 2025

The full AI stack against one game: an agent for each kind of uncertainty, unknown path, adversary, unknown reward and unknown state, plus a neural-network project built on a hand-written autodiff engine.

Python · A* · alpha-beta · expectimax · Q-learning · HMMs · particle filters · neural nets

Code for classes still running is kept private under Berkeley's academic-honesty policy. Happy to walk through it in person. ← Back to all projects